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		<title>HolgiB's Blog</title>
		<link>http://www.pc2jamma.org/index.php</link>
		<description><![CDATA[(c) 2006 Holger Banko]]></description>
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	<item rdf:about="http://www.pc2jamma.org/?entry=entry080519-111210">
		<title>Lincade development continues</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry080519-111210</link>
		<description><![CDATA[<div style="text-align: justify;"><img width="37" height="75" align="left" src="/data/Image/images/cMoon_Patrol.jpg" alt="" />Despite a lack of time, the development will be continued by me and John. We had an email conversation about a roadmap and the goals for the next version.<br />One bigger issue to deal with, is that the development of advmame was stopped already a while ago. We might switch to SDLmame and try to use advmenu together with that. Next option is to use Wahcade! instead of advmenu. Lets see.<br />Besides everything emulation related, the kernel and support of more hardware is a topic which will be covered. Quick results can't be expected, but at least we are again working on it!</div>]]></description>
	</item>
	<item rdf:about="http://www.pc2jamma.org/?entry=entry080129-055708">
		<title>Let me introduce: LINCADE.ORG</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry080129-055708</link>
		<description><![CDATA[<img width="37" height="75" align="left" alt="" src="/data/Image/images/cMoon_Patrol.jpg" />After beeing now for 2 months in KL, I am almost settled down. My office is usable, internet is working and my cab got a place in my living room. In other words, now I will continue working on this project. Luckily we have JIcemanL, who answered many many question in our forum and kept developing the admin and setup script. <br />I am looking forward to have a new version of Lincade with some improvements very soon.<br />Before I moved, I bought the domain lincade.org. Now I have created a forwarding to our lincade forum, when visiting <a href="http://www.lincade.org">www.lincade.org</a>. Nothing special, I just thought the project, which is basically just a part of pc2jamma.org, became so big that it deserves its own domain.]]></description>
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	<item rdf:about="http://www.pc2jamma.org/?entry=entry071207-150454">
		<title>Arrived in Kuala Lumpur</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry071207-150454</link>
		<description><![CDATA[We arrived in KL und now already 10 days here. Just finished my first work week and on this weekend we will continue looking for a new home.<br /><br />If everything runs fine, our furniture arrives on the 23. of december and I will be back at the project early in January.]]></description>
	</item>
	<item rdf:about="http://www.pc2jamma.org/?entry=entry071115-085652">
		<title>Preparing my move to Kuala Lumpur</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry071115-085652</link>
		<description><![CDATA[We are here in the last preperations for the move to Malaysia. All contracts are cancelled, both cars and my motorcycle are sold. Got rid of a lot of stuff with the help of ebay. I even sold some parts of my Commodore collection.<br /><br />The countdown is running now. Just a few days left until the 25th of November when we are leaving germany.<br /><br />I hope to be back at the project around the end of december!<br /><br />I created a german blog about our move: <a href="http://www.banko-kl.com">www.banko-kl.com</a>. So if you are interested what we are doing, you will get an idea on that website.]]></description>
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	<item rdf:about="http://www.pc2jamma.org/?entry=entry071008-095814">
		<title>500 Lincade 0.040 downloads !</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry071008-095814</link>
		<description><![CDATA[<img width="75" height="104" align="left" src="/data/Image/images/champagner.jpg" alt="" />This is a reason to party. We have today<span style="font-weight: bold;"> exactly 500 Lincade 0.040 downloads</span>. When I started the project I wouldn't mind that so many people will using it. <br /><br />Good news for all users, there is a <span style="font-weight: bold;">new release planned</span> within the next weeks.]]></description>
	</item>
	<item rdf:about="http://www.pc2jamma.org/?entry=entry070925-165306">
		<title>New toy: Linux based Internet tablet</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry070925-165306</link>
		<description><![CDATA[<img align="left" alt="" style="width: 77px; height: 93px;" src="/data/Image/images/penguin.jpg" />A week ago i stumbled over the <a href="http://en.wikipedia.org/wiki/Nokia_770">Nokia 770</a> Internet tablet on ebay. More than a year ago I have read some news around this device. But it was with 379,- Euro quite expensive.  Nokia already released a successor (N800) with more RAM and a little bit faster CPU. So the price now was lowered to 159,- Euro and the device is still available. The lowered price made it very interesting to me.  <br /><br />The Nokia 770 is equipped with a <span style="font-weight: bold;">800x480 pixel display, WLAN, Bluetooth</span> and (the most important part) it <span style="font-weight: bold;">runs on Linux.</span> The operating system is a Debian derivate and the GUI was built with GTK+.&nbsp; Its easy to port applications because there is a real X-Server running. This is a big advanagte in my eyes compared to the Zarus, where Qtopias was running. <br /><br />
<div style="text-align: center;"><img width="425" height="254" alt="" src="/data/Image/images/nokia_770_opening_shot.jpg" /><br />
<div style="text-align: left;">I already installed addtional software like a X-term, SSH client/server, Ebook reade, played a lot with it and love it. The battery runs with intensive WLAN usage nearly 4 hours. A lot of time to surf and read in the world wide web, while lying in a bed.<br /><br />
<h2><span class="mw-headline">Specifications</span></h2>
<ul>
    <li>Dimensions: 141&times;79&times;19&nbsp;<a href="http://en.wikipedia.org/wiki/Millimeter" title="Millimeter">mm</a> (5.5&times;3.1&times;0.7&nbsp;<a href="http://en.wikipedia.org/wiki/Inch" title="Inch">in</a>)</li>
    <li>Weight: 230&nbsp;<a href="http://en.wikipedia.org/wiki/Gram" title="Gram">g</a> (8.1&nbsp;<a href="http://en.wikipedia.org/wiki/Ounce" title="Ounce">oz</a>) with protective cover or 185&nbsp;g (6.5&nbsp;oz) without.</li>
</ul>
<ul>
    <li>Processor: <a href="http://en.wikipedia.org/wiki/Texas_Instruments_OMAP" title="Texas Instruments OMAP">Texas Instruments OMAP</a> 1710 <a href="http://en.wikipedia.org/wiki/Central_processing_unit" title="Central processing unit">CPU</a> running at 252 MHz. It combines the <a href="http://en.wikipedia.org/wiki/ARM_architecture" title="ARM architecture">ARM architecture</a> of the <a href="http://en.wikipedia.org/wiki/ARM9" title="ARM9">ARM9</a>26TEJ core subsystem with a <a href="http://en.wikipedia.org/wiki/Texas_Instruments_TMS320" title="Texas Instruments TMS320">Texas Instruments TMS320</a>C55x <a href="http://en.wikipedia.org/wiki/Digital_signal_processor" title="Digital signal processor">digital signal processor</a>.</li>
    <li>Memory: 64MB of DDR RAM, and 128MB of internal FLASH memory, of which about 64MB should be available to the user. Option for extended virtual memory (RS-MMC up to 1 GB (2GB after flash upgrade))</li>
</ul>
<ul>
    <li>Display and resolution: 4.1&nbsp;inches, 800&times;480 <a href="http://en.wikipedia.org/wiki/Pixel" title="Pixel">pixels</a> at 225&nbsp;<a href="http://en.wikipedia.org/wiki/Pixels_per_inch" title="Pixels per inch">pixels per inch</a> with up to 65,536 colors</li>
    <li>Connectivity: <a href="http://en.wikipedia.org/wiki/WLAN" title="WLAN">WLAN</a> (<a href="http://en.wikipedia.org/wiki/IEEE_802.11" title="IEEE 802.11">IEEE 802.11b</a>/g), <a href="http://en.wikipedia.org/wiki/Bluetooth" title="Bluetooth">Bluetooth</a> 1.2, <a href="http://en.wikipedia.org/wiki/Dial-up_access" title="Dial-up access">dial-up access</a>, <a href="http://en.wikipedia.org/wiki/Universal_Serial_Bus" title="Universal Serial Bus">USB</a> (both user-mode, and non powered host-mode)</li>
    <li>Expansion: <a href="http://en.wikipedia.org/wiki/Reduced-Size_Multimedia_Card" title="Reduced-Size Multimedia Card">RS-MMC</a> (both RS-MMC and DV-RS-MMC cards are supported).</li>
    <li>Audio: speaker and a microphone</li>
</ul>
</div>
</div>]]></description>
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	<item rdf:about="http://www.pc2jamma.org/?entry=entry070924-152350">
		<title>Planning to leave germany</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry070924-152350</link>
		<description><![CDATA[In the last 6 weeks all my attention went to a not computer related topic. We plan to move from Germany to Malaysia. I got a job offer and applied successfully. It was a lot of work to get all the paperworks done, which are necessary to request for a work permit. Its still unsure if we move or not., because we dont know if I will get the permit or not. We hope to get this information on the 26th. <br /><br />If we really move be sure, that all my arcade stuff will go together with me to Kuala Lumpur. The project is still alive but there won't be much progress in the next two months then...<br /><br />I plan to use this here in the near future (including the next weeks) more as a personal blog that everybody will be able to get an idea, when I will be back in business.]]></description>
	</item>
	<item rdf:about="http://www.pc2jamma.org/?entry=entry070718-115034">
		<title>Retro time</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry070718-115034</link>
		<description><![CDATA[<img width="95" height="86" align="left" src="/data/Image/images/c-logo.gif" alt="" />The last weeks I invested some freetime to get my C64DTV upgraded. The biggest thing I did was adding a SD-Card based Floppy emulation. This nice thing is driven by a microcontroller and called <a href="http://pontoppidan.info/lars/index.php?proj=mmc2iec">MMC2IEC</a>. Another thing which I have planned for my DTV was, to change the Commodore standard kernal to a patched one and to modify the bootup behavior. There are some useful tools like <a href="http://www.kahlin.net/daniel/dtv/dtvmon.php">dtvboot</a>&nbsp; from Daniel Kahlin which will make an &quot;interactive&quot; startup process possible. For that you have to re-flash the DTV and mine was equipped with an unsupported flash chip. But I had luck, Daniel was just working on that and supplied me with a first pre-alpha version of his updated DTV-Flash, capable to deal with SST-Flash chips. I tried it and it worked perfect for me. Now my DTV comes pretty close to a real Commodore 64.<br /><br />
<div style="text-align: center;"><img align="middle" style="width: 486px; height: 365px;" src="/data/Image/images/mmc2iec.jpg" alt="" /><br /></div>
<div style="text-align: center;"><span style="font-style: italic;">Picture of my DTV with the selfbuild MCC2IEC inside.</span><br /></div>
<br />I also added a color fix, you have to solder some additional resistors onto the board of your DTV because the video output is <a href="http://symlink.dk/nostalgia/dtv/colorfix/">really terrible</a> without.<br /><br />After that I started to get bored and thought using the 80 column mode on my <span style="font-weight: bold;">Commodore 128</span> is something which is really essential to me. Unfortunately I own a Commodore 1084S-D2 which is not equipped with the capability of working with digital RGB. I hav to solder a <a href="http://www.emu-ecke.de/index_quereinstieg.htm?/hardware/c128_rgb_2.htm">special cable</a> with some resistors and diodes which will &quot;convert&quot; the digital signal to an analog one. I was surprised how well this is working. After years of abstinence I was able to boot <a href="http://en.wikipedia.org/wiki/CP/M"><span style="font-weight: bold;">CP/M</span></a> again. This was a kind of MS-Dos feeling using it, because it looks <a href="http://www.commodore.ca/manuals/128_system_guide/sect-11.htm">pretty similar</a>. Many of you know, that Microsoft took a lot of &quot;inspiration&quot; for MS-Dos from CP/M. Time for me to get some <a href="http://www.funet.fi/pub/cpm/">cp/m software</a> and start programming in Turbo Pascal 3.0 again. I love this retro feeling.]]></description>
	</item>
	<item rdf:about="http://www.pc2jamma.org/?entry=entry070715-132635">
		<title>Trip into the apple history</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry070715-132635</link>
		<description><![CDATA[<img width="86" height="86" align="left" alt="" src="/data/Image/images/applejpg.jpg" />Weeks ago i bought Steve Wozniaks' biography <span style="font-style: italic;">&quot;iWoz&quot;</span> and began reading it. I dont have completely finished it yet but I am pretty close at the end. It is fun reading it. Steve is a guy who loves to joke and a real nerd too. I was amazed to read, how he developed the Apple I and II completely on his own. Even the code&nbsp; in the ROMs with the BASIC interpreter was written by him - in machine language. Interesting for all retro fans is, that it is possible to buy <a href="http://www.brielcomputers.com/">Apple I replicas</a>. <br /><br />The book gives a great view back into a time. After reading it, you will have an idea what happened to the world, more than 25 years ago and why some companies were successfull and others not. For me this booked solved the secret, why I found on an old Apple Macintosh IIci mainboard <span style="font-weight: bold; text-decoration: underline;">so many Commodore chips</span>.]]></description>
	</item>
	<item rdf:about="http://www.pc2jamma.org/?entry=entry070501-134556">
		<title>Early Summer / lazy days</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry070501-134556</link>
		<description><![CDATA[<img width="37" height="75" align="left" src="/data/Image/images/cMoon_Patrol.jpg" alt="" />The <span style="font-weight: bold;">Lincade Community is growing</span> and growing. Today we are counting close to <span style="font-weight: bold;">100 members</span> of our forum from all around the world.&nbsp; The latest Lincade release was already <span style="font-weight: bold;">downloaded 190 times</span>! It makes us happy to see, that so many people have found with Lincade what they were looking for - a perfect solution for their cabs, easy to set up!<br />We are still working on inprovements for Lincade but all of us are having to care about a family and a job. So sometimes progress will be a little bit slower or faster.<br /><br />Especially for me I enjoyed to much the great weather in April and invested not much time in the project. Other like JIcemanL were still busy for the project. <br /><br />Three weeks ago, I successfully completed my first <a href="http://pontoppidan.info/lars/index.php?proj=mmc2iec">micro controller project</a> . So I learned the basics now, which are neccessary to build a micro controller based <span style="font-weight: bold;">PC2Jamma USB adapter</span>. The costs of all the electronics parts would be <span style="font-weight: bold;">around 5 Euro</span> and this adapter can easily installed in any cab. Something <span style="text-decoration: underline;">comparable to a I-Pac</span>, but simpler. Something which I plan to finish within the next 4 months.<br /><br /><img width="68" height="75" align="left" src="/data/Image/images/game.jpg" alt="" />On an exhibition I couldnt resist and bought a Nintendo Wii, together with a second pair of controllers and &quot;Rayman Raving Rabbids&quot;. My wife was the force behind, to buy this thing. Together with a friend, who owns an XBOX as a video player and never plays videogames at all, we spent 5 hours with the Wii. He was the one who was amazed. My wife and myself too but not at that level :-). It is fun with the Wii but it cant replace my XBOX 360.]]></description>
	</item>
	<item rdf:about="http://www.pc2jamma.org/?entry=entry070322-141710">
		<title>PS3 - Grafikmonster?</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry070322-141710</link>
		<description><![CDATA[<div style="text-align: justify;"><img width="68" height="75" align="left" alt="" src="/data/Image/images/game.jpg" />Morgen am Freitag den 23. M&auml;rz 2007 ist es endlich soweit. <span style="font-weight: bold;">Die PS3 ist in Europa verf&uuml;gbar und kann endlich k&auml;uflich erworben werden.</span><br />Mehrmals hat SONY die Ver&ouml;ffentlichung und zuletzt das Europa Release nach hinten geschoben. Das lag an der Integration der <span style="font-weight: bold;">Blue-Ray Technologie</span> die SONY neues Flagshiff zur ersten Konsole macht, die ab Werk mit DVDs hoher Datendichte umgehen kann. Viele K&auml;ufer wird das aber relativ wenig interessieren. Der L&ouml;wenanteil w&uuml;nscht sich eine &quot;Grafikmonster-Playstation&quot; unter dem heimischen Fernseher, um Videospiele in einer neuen Dimension zu erleben. <img width="240" height="174" align="right" src="/data/Image/images/ps3.jpg" alt="" />Die Anlagen daf&uuml;r hat die Playstation 3. Mit ihrem <span style="font-weight: bold;">Cell Prozessor mit 3.2 Ghz Takt und satten 9 (!!!) Kernen,</span> wird wohl m&auml;chtig die Post abgehen. Die XBOX 360 kann <span style="font-weight: bold;">nur mit 3 Kernen bei 3.2 Ghz</span> dienen und schneidet bei Nennung der nackten Fakten erstmal schlechter ab. <br /></div>
<br />
<h2>Was kommt raus, aus dem 9 Kern Cell Monster?</h2>
<div style="text-align: justify;"> Erstaunlich ist es jedoch, das fast alle multi Plattform Titel auf der PS3 schlechter aussehen wie auf der XBOX 360. Oftmals sind es nur kaum sichtbare Nuancen, nur wurde durch SONYs aggressive Werbung eine Erwartungshaltung geweckt, die das Gegenteil w&uuml;nschen lie&szlig;. Immerhin ist die PS3 die mit Abstand <span style="text-decoration: underline;">teuerste</span> Konsole bei genauso viel oder wenig Innovation, wie sie die XBOX 360 bietet. Plausibel den Mehrpreis zu zahlen w&auml;re nur, wenn die PS3 grafisch deutlich mehr leistet wie die XBOX 360. Die PS3 only Titel <span style="font-style: italic;">Motorstorm</span> und <span style="font-style: italic;">Resitance - Fall of Men</span> machen eine gute Figur. Letzteres kann aber grafisch auch nicht <span style="font-style: italic;">Gears of War</span> auf der XBOX 360 mithalten - um einen vergleichbaren Titeln zu nennen. Grafisch wirklich &uuml;berzeugend ist <span style="font-style: italic;">Motorstorm</span> - nur wird in <span style="font-style: italic;">Motorstorm</span> deutliche leistungsm&auml;&szlig;ige &Uuml;berlegeneheit demonstriert?<br /><br />
<h2>Brach liegengelassenes Potenzial f&uuml;r die Zukunft?</h2>
Eine&nbsp;spannende&nbsp;Frage&nbsp;wird&nbsp;sein,&nbsp;wie&nbsp;viele&nbsp;Titel&nbsp;von&nbsp;dem m&ouml;glicherweise&nbsp;h&ouml;herem&nbsp;Potenzial &uuml;berhaupt  provitieren&nbsp;werden,&nbsp;das&nbsp;die&nbsp;PS3&nbsp;zur XBOX&nbsp;360 bietet.&nbsp;Die&nbsp;mei&szlig;ten&nbsp;multi&nbsp;Plattform Titel werden wahrscheinlich&nbsp; f&uuml;r&nbsp;die&nbsp;XBOX&nbsp;360&nbsp;entwickelt,&nbsp;dann&nbsp;auf&nbsp;die&nbsp;PS3&nbsp;weiterportiert. Umgekehrt k&ouml;nnte&nbsp;es ja&nbsp;schwieriger&nbsp;werden,&nbsp;hat&nbsp;die&nbsp;XBOX&nbsp;CPU doch&nbsp;6&nbsp;Kerne&nbsp;weniger. Die&nbsp;Titel w&uuml;rden dann kaum anders&nbsp;wie auf&nbsp;der XBOX&nbsp;360 aussehen. So&nbsp;war&nbsp;es&nbsp;in&nbsp;der&nbsp;Vergangenheit&nbsp;&uuml;brigens&nbsp;mit&nbsp;PS2&nbsp;und&nbsp;XBOX&nbsp;multi Plattform&nbsp;Titeln.&nbsp;Die&nbsp;XBOX h&auml;tte mehr&nbsp;gekonnt,&nbsp;aber&nbsp;es&nbsp;sieht&nbsp;dann doch&nbsp;nur&nbsp;genauso&nbsp;oder&nbsp;marginal&nbsp;besser wie&nbsp;auf der&nbsp;PS2&nbsp;aus.<br /><br />
<h2>Rein technisch: PS3 vs XBOX 360</h2>
Von SONY wird immer wieder der Cell Prozessor mit seinen 9 Kernen ins Feld gef&uuml;hrt um die &Uuml;berlegenheit der PS3 zu untermauern. Jeder der sich mit Software Entwicklung und Threads schonmal zu tun hatte, wird sich dazu die eine oder andere Frage stellen, in wie weit es Sinn macht Aufgaben auf so viele Kerne zu verteilen. &Uuml;ber das <a href="http://de.wikipedia.org/wiki/Cell_(Prozessor)">Design des Cells</a> ist im Vergleich zur XBOX 360 CPU relativ wenig bekannt. Ein Kern des Cell Prozessors wird sich mit dem Verteilen&nbsp; und Verwalten der Threads besch&auml;ftigen m&uuml;ssen w&auml;hrend bei der XBOX 360 alle drei Kerne 2 Threads &quot;fest eingebaut&quot; haben. Hierzu ein Kommentar aus dem Heise-Forum:<br /><br />
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            <div style="text-align: left;"><font size="2">Die&nbsp;9&nbsp;Kerne&nbsp;sind&nbsp;ja&nbsp;im Prinzip&nbsp;erstmal&nbsp;ein&nbsp;&quot;Kinderg&auml;rtner&quot;&nbsp;und&nbsp;7 Kinder&nbsp;(Die&nbsp;PS3&nbsp;CELL's&nbsp;haben&nbsp;eine&nbsp;abgeschaltete&nbsp;SPE&nbsp;-&nbsp;mehr&nbsp;oder minder&nbsp;die&nbsp;kaputten&nbsp;chips&nbsp;;-). Unklar&nbsp;ist aber ob einer&nbsp;der&nbsp;7 <br />vollst&auml;ndig f&uuml;r&nbsp;das&nbsp;OS&nbsp;verbruzelt&nbsp;wird&nbsp;oder&nbsp;in Spielen auch&nbsp;zur <br />Verf&uuml;gung&nbsp;steht&nbsp;- ist&nbsp;jedoch&nbsp;egal.&nbsp;Wenn&nbsp;man&nbsp;es&nbsp;so sieht&nbsp;hat die XBOX 3&nbsp;Kinderg&auml;rtner ohne&nbsp;Kinder&nbsp;und&nbsp;die PS3 einen Kinderg&auml;rtner und&nbsp;7&nbsp;&quot;fr&uuml;hreife&quot;&nbsp;G&ouml;ren&nbsp;die eine&nbsp;Menge&nbsp;Lernen m&uuml;ssen. <br />Ob&nbsp;letztlich&nbsp;schicke&nbsp;Bilder&nbsp;beim Malwettbewerb&nbsp;herauskommen&nbsp;oder <br />im&nbsp;Sony&nbsp;Kindergarten&nbsp;nur&nbsp;mehr&nbsp;</font>             <font size="2">Krach entsteht&nbsp;wird&nbsp;man sehen m&uuml;ssen.<br /></font></div>
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</table>
<br />
<div style="text-align: justify;">Eine weitere spannende Frage ist, wie leistungsf&auml;hig der Grafikprozessor ist. Letztenendes ist er der Bestandteil der Konsole, der f&uuml;r das Feuerwerk am Bildschirm am ehesten verantwortlich ist. In der XBOX 360 werkelt ein ATI Grafikprozessor genannt Xenos. Speziell von ATI f&uuml;r die XBOX 360 nach w&uuml;nschen von MS entwickelt. Er entspricht in seinen M&ouml;glichkeiten den DirectX 9c Standard und wurde um M&ouml;glichkeiten vergleichbar mit DirectX 10 erweitert. Mit seinen 338 millionen Transistoren besitzt er immerhin 38 Millionen mehr, wie der in der PS3 zum Einsatz kommende RSX Prozessor von Nvidia (Geforce 7xxx basiert). Vielleicht kann er auch deshalb <a href="http://de.wikipedia.org/wiki/High_Dynamic_Range_Rendering">HDR</a> und Anti Aliasing (Kantengl&auml;ttung) gleichzeitig, was der RSX Prozessor nicht kann. W&auml;hrend es sich bei Xenos um eine Entwicklung speziell f&uuml;r die XBOX 360 zu handeln scheint, ist der RSX Prozessor NVIDIA Stangenware - wenn auch High End.<br /></div>
<br />
<h2>Es rumbelt nicht!</h2>
<div style="text-align: justify;"> Was mich pers&ouml;nlich st&ouml;rt, ist die fehlende Rumble-Funktion der PS3 Controller. Angeblich durch den neu eingebauten Neigungs- und Bewegungssensor. Es k&ouml;nnte aber auch Patentprobleme die Ursache f&uuml;r das fehlen des rumbelns sein. So war in den letzten Wochen immer wieder bei Heise hierzu etwas zu lesen. Auch MS war betroffen, hat aber m&ouml;glicherweise sich einigen k&ouml;nnen, dank gro&szlig;er Geldb&ouml;rse. <br /></div>
<br /></div>
<h2> Fazit?</h2>
Ob die PS3 wirklich ein so ungeheures Leistungspotenzial mehr bietet, mu&szlig; erstmal gezeigt werden. Ich pers&ouml;nlich bezweifle es. Auf jeden Fall wird der Leistungssprung nicht so gewaltig um den Mehrpreis zu einer XBOX 360 plausibel zu begr&uuml;nden. Ich werde die PS3 auf jedenfall im Laden stehen lassen - sie ist mir einfach zu teuer und ich habe auch keinen BlueRay-Player Bedarf. Durch die vielen Verschiebungen kommen nun auch viele als PS3 Exclusivtitel angek&uuml;ndigte Spiele auf die XBOX 360. Bestes Beispiel ist <span style="font-weight: bold;">Devil May Cry 4</span>!<br /></div>]]></description>
	</item>
	<item rdf:about="http://www.pc2jamma.org/?entry=entry070221-153850">
		<title>2 New Guides For Lincade v0.040</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry070221-153850</link>
		<description><![CDATA[<img width="37" height="75" align="left" alt="" src="../../data/Image/images/cMoon_Patrol.jpg" /> With the&nbsp; release of&nbsp; Lincade v0.040 I've created a couple of HOWTO's for everyone.<br /><br />
<div style="margin-left: 40px;">&nbsp;&nbsp;&nbsp; The first one is a a simple Install guide for new users to explain what is going on during the install process and what to expect while installing a new system.&nbsp; The guide can be found in the forums <a href="http://www.pc2jamma.org/forum/viewtopic.php?id=75">here.</a> <br /><br /></div>
&nbsp;&nbsp;&nbsp; The second one gives a bit more detail about the new admin.sh script and what it expects when using some of its functions, specifically the add emulator and add roms menu.&nbsp; That one can be found <a href="http://www.pc2jamma.org/forum/viewtopic.php?pid=346#p346">here.</a><br /> <br />&nbsp;&nbsp;&nbsp; Please use the <a href="http://www.pc2jamma.org/forum/viewforum.php?id=8">HOWTO</a> forum to suggest changes to the guides to make them more understandable to users or to request clarification on a specific part of the instructions.<br /><br />&nbsp;&nbsp;&nbsp; If you run into any bugs post those in the <a href="http://www.pc2jamma.org/forum/viewforum.php?id=5">Bugs</a> forum and make sure to mention the version of lincade that you are running on (most current version as of the 21st of February is v0.40 (you can find the version in the top line of the admin script screen.<br /><br />&nbsp;&nbsp;&nbsp; Any and all feature requests should be posted to the <a href="http://www.pc2jamma.org/forum/viewforum.php?id=4">Wishlist</a> forum.&nbsp; Again remember to post the version of Lincade you are using.&nbsp; I'll see about posting a Sticky with all wishlist items and a comment on them at the top of the forum to help prevent duplication of requests.<br /><br />JIcemanL]]></description>
	</item>
	<item rdf:about="http://www.pc2jamma.org/?entry=entry070221-105215">
		<title>Lincade 0.040 released !!</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry070221-105215</link>
		<description><![CDATA[<img width="37" height="75" align="left" src="/data/Image/images/cMoon_Patrol.jpg" alt="" />The long time of waiting is over. Three months after the last testing and six months after the last stable release, here is the next stable Lincade release. It took a long time but Lincade got a lot of improvements and extensions, not only bugs were fixed. Biggest change or improvement in this release, is JIcemanL admin.sh script. With this script a lot of administration and special cab related configuration tasks can be done. You can find a lot more informations about admin.sh's capabilities, in the posting below this annoucement. So here ist the list of all changes/fixes and improvements....<br /><br /><span style="text-decoration: underline;">Changelog</span><br />
<ul>
    <li>added admin.sh (let you configure your keyboard, network, cab screen and more - see posting below), <a href="http://www.pc2jamma.org/forum/viewtopic.php?id=76">admin.sh howto</a><br /></li>
    <li>added samba package (configurable by admin.sh)</li>
    <li>added libmikmod package</li>
    <li>added sdl-mixer package</li>
    <li>added sudo package</li>
    <li>added xdialog package</li>
    <li>added splashutils package</li>
    <li>added NES emulation (advmess based)</li>
    <li>added NES christmas demo (for testing)</li>
    <li>added Daphne laserdisk emulator</li>
    <li>added Lincade themed verbose splash (you will see it in PC-mode)</li>
    <li>added cheat.dat, gameinfo.dat, history.dat and command.dat to .advmame</li>
    <li>added fourth language italian to setup and admin.sh</li>
    <li>added honni kernel driver for self buidable cab control interface (see <a href="http://webuser.fh-furtwangen.de/~fritzc/honnii.html">project website</a>)</li>
    <li>changes/improvements to setup (faster and more reliable)</li>
    <li>removed unused packages like QT (safe space)</li>
    <li>removed advmame.xml (safe space, automatically created anynway)</li>
    <li>fixed permission problem with advmame.rc (changes of game configs are saved now)</li>
    <li>fixed hiscore problem (added hiscore.dat)</li>
    <li>fixed some minor kernel issues</li>
    <li>fixed permission problem with mounting cd/usb (user mame can mount everything now)</li>
    <li>changes to advmame.rc</li>
    <li>changes to vmware configuration</li>
</ul>
<br />You&nbsp; find two howtos to support you in installing this lincade release and use the admin.sh script in the <a href="http://www.pc2jamma.org/forum/viewforum.php?id=8">howto section</a> of the forum. <span style="text-decoration: underline;">Cause there are a lot of change in the home folder, I would recommend to let the setup install a fresh one</span>. Dont use the backup/restore option of the setup for the home folder to make sure that your get all updates!<br /><br />The Lincade-0.040 ISO can be found in our <a href="http://www.pc2jamma.org/download.php">download section</a>.<br /><br />Please report bugs, successes and suggestions to the Lincade forum. Always remember: <span style="text-decoration: underline;">Use at your owk risk!</span> This release is tested but there will be always a small risk damaging your hardware.]]></description>
	</item>
	<item rdf:about="http://www.pc2jamma.org/?entry=entry070201-090751">
		<title>A lot of improvements on the way to you</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry070201-090751</link>
		<description><![CDATA[<img width="37" height="75" align="left" src="/data/Image/images/cMoon_Patrol.jpg" alt="" />In the last weeks I got a lot of help from <span style="font-weight: bold;">JIcemanL</span>. A forum user who became a co-developer of Lincade. The results of his work will be included into the next Lincade release which we already started to prepare. The version step will be bigger this time, cause of the many changes and improvements. One big improvement, which was to <span style="text-decoration: underline;">100% JIcemanL's work</span>, is best explained by himself:<br /><br />
<h2>&nbsp;</h2>
<h2>Lincade's New Admin Script</h2>
<span style="font-family: Verdana;">I've just finished working on a new administration script to be included in the Lincade distrobution.&nbsp; The goal of the script was to reduce the amount of linux knowledge a user had to have in order to work with the system and customize the Arcade Cab.</span><br style="font-family: Verdana;" /><span style="font-family: Verdana;">&nbsp; </span><br style="font-family: Verdana;" /><span style="font-family: Verdana;">Among the features in the new admin script are:</span><br style="font-family: Verdana;" />
<ul style="font-family: Verdana;">
    <li>A standardized way to add an emulator to the system</li>
    <li>A way to add Roms to the system</li>
    <li>The ability to backup your settings to a USB Device</li>
</ul>
<span style="font-family: Verdana;">Also available in the script are utilities to help configure your system:</span><br style="font-family: Verdana;" />
<ul style="font-family: Verdana;">
    <li>Configuring the Sound Card</li>
    <li>Video tools to help you set up good resolutions for MAME based on your Graphics Card and Monitor</li>
    <li>Network tools to allow you to have Network Shares visible to windows machines to load Roms from</li>
    <li>Various System tools including Setting Time, Keyboard Style, changing the Machine name and Changing the master password</li>
</ul>
<br style="font-family: Verdana;" /><span style="font-family: Verdana;">The admin script is self updating if you are connected to the internet when you start it up.&nbsp; This will provide you with the most current version of the script as soon as it is release ready.<br /><br style="font-family: Verdana;" /></span><img src="/data/Image/images/amin1.png" style="width: 526px; height: 311px;" alt="" /><br style="font-family: Verdana;" />
<div style="text-align: right;">
<div style="text-align: center;"><font size="1"><span style="font-family: Verdana;">The main menu<br /><br /></span></font></div>
<span style="font-family: Verdana;"></span></div>
<span style="font-family: Verdana;"><img src="/data/Image/images/amin2.png" style="width: 524px; height: 305px;" alt="" /><br /></span>
<div style="text-align: center;"><span style="font-family: Verdana;"><font size="1">The configure cab menu</font></span><br /><span style="font-family: Verdana;"></span></div>
<span style="font-family: Verdana;"><br />Future Plans for the script include (but are not limited to) the following:</span><br style="font-family: Verdana;" />
<ul style="font-family: Verdana;">
    <li>Set up a way for emulators to be pulled from the internet</li>
    <li>Set up a shared directory for emulators to be copied into to be processed</li>
    <li>Uninstall feature for emulators that have been added to the system</li>
    <li>Ability to manage the MAME roms to make them visible or invisible to the menu system</li>
    <li>Ability to input exact frequency range capability of Cabinet monitor to better fine tune Game Resolution generation.</li>
    <li>Ability to add specific resolutions to the list for other emulator support.</li>
    <li>Ability to Restore backup of home directory made to USB Device.</li>
    <li>Ideas that end users come up with that I haven't imagined.</li>
</ul>
<span style="font-weight: bold; text-decoration: underline;">Translation request!</span><br /><span style="background-color: rgb(255, 255, 153);">Please notice the translation request in the development forum. The german part is done by me but french is left. Might be interesting to have translations in other languages as well.</span>]]></description>
	</item>
	<item rdf:about="http://www.pc2jamma.org/?entry=entry070129-162844">
		<title>Lincade FAQ</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry070129-162844</link>
		<description><![CDATA[Q: All my changes to the configuration of a game are not stored by advmame. How can I fix this?<br />A: This is a known bug in Lincade 0.031pre2. The owndership of advmame.rc is wrong. Just type in &quot;su&quot; to became superuser and do a &quot;chown mame /home/mame/.advance/advmame.rc&quot;<br /><br />Q: I finished the setup without any errors but there is no sound.<br />A: You need to run &quot;alsacfg&quot; one time to detect your soudcard.<br /><br />Q: Are NVIDIA Cards support by Lincade.<br />A: No only ATI Radeon / AVGA and Matrox G100 - G400.<br /><br />Q: Can I install Lincade into VMWare ?<br />A: Yes, Lincade works perfectly in VMWare. Notice the question of the graphics driver. The &quot;vmware&quot; one needs to be chosen.]]></description>
	</item>
	<item rdf:about="http://www.pc2jamma.org/?entry=entry070129-161229">
		<title>What arcade specific packages are in Lincade included?</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry070129-161229</link>
		<description><![CDATA[Everbybody who ever tried to use a Linux system connected to his cab, might ask this question. So here is a list of what arcade specific linux stuff you get with Lincade:<br />
<ul>
    <li>advmenu (multi emulator frontend)</li>
    <li>advmame (special port of mame for arcade usage)</li>
    <li>advmess (many systems are emulated by this: C64, Atari VCS, NES, Apple, Spectrum...)</li>
    <li>zsnes (Super Nintendo emulatoe)</li>
    <li>daphne (laserdisc game emulator)</li>
    <li>lrmc (low resolution modeline calculator)</li>
    <li>xvidtune (modelines that fits perfectly)</li>
    <li>xkeycaps (check your interface what buttos are really pressed)</li>
</ul>
We have modified the default X drivers of Matrox and ATI Radeon cards a little bit, to get lowest pixelclocks as possible.<br /><br />Lincade has a CAB and PC mode which corresponds to the videomode which is chossen when booting your system. <br /><br />All administration can be done by our admin.sh script. Even the calculation of modeline for the advanced users which wants to get pixel exact emulation is possible.<br />]]></description>
	</item>
	<item rdf:about="http://www.pc2jamma.org/?entry=entry070122-142643">
		<title>Newstime!</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry070122-142643</link>
		<description><![CDATA[<img width="68" height="75" align="left" alt="" src="/data/Image/images/game.jpg" />In the last days I started a small C++ development. The lack of a useable <span style="font-weight: bold;">SID-Player </span>(old commodore music tunes) for the <span style="font-weight: bold;">PSP</span> motivated to me to start programming one. It is not that complicate it might sound, because the playing of the SID files is done by the libsidplay, which just needed to be ported. The missing thing was the frontend to select files and jump inside of music tunes to the diffrent tracks. The status is, that everything is working as expected and I will release a first version within this week. The GUI ist not complete yet and I will finish it completely first. For the curious, here is a screenshot:<br /><br />
<div style="text-align: center;"><img align="bottom" alt="" src="/data/Image/images/pspsidplayer.jpg" /><br /></div>
<br />Another interesting thing which I discovered on the weekend is a very cool C64DTV mod. It is a kind of <span style="font-weight: bold;">micro C64 Laptop</span>. You can get more pictures and informations about this <a href="http://www.picobay.com/projects/index.html">here.</a><br /><br />
<div style="text-align: center;"><img alt="" src="/data/Image/images/picodore64-1.jpg" style="width: 405px; height: 357px;" /><br /></div>
<br /><img width="37" height="75" align="left" alt="" src="/data/Image/images/cMoon_Patrol.jpg" />There is also some Lincade progress. I had some trouble with the images I have created. A few packages were added to the Lincade base image as requested by <span style="font-weight: bold;">John</span>. John (<span style="font-weight: bold;">JIcemanL</span>) is working on a <span style="font-weight: bold;">admin script</span> which well replace the standard greeter after the first installation. I will give this admin script more attention in a seperate news entry this week because it a very interesting thing for all users.]]></description>
	</item>
	<item rdf:about="http://www.pc2jamma.org/?entry=entry070119-111111">
		<title>Preparing the next Pre-Release</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry070119-111111</link>
		<description><![CDATA[<img width="37" height="75" align="left" src="/data/Image/images/cMoon_Patrol.jpg" alt="" />For all the curious out there, we are currently preparing the next release. It will be the Lincade-0.031<span style="font-weight: bold;">Pre3</span>. Some bugs were fixed which we had in the Pre2 release. We have added the Daphne Emulator and the setup routine was improved.<br />This release will come with a new kernel driver (honnii) of a special jamma interface which can be built by yourself. You can find more informations about this <a href="http://webuser.fh-furtwangen.de/~fritzc/honnii.html">here.</a>]]></description>
	</item>
	<item rdf:about="http://www.pc2jamma.org/?entry=entry070101-082721">
		<title>Happy New Year!</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry070101-082721</link>
		<description><![CDATA[<img width="75" height="104" align="left" src="/data/Image/images/champagner.jpg" alt="" />I wish all Forum and Lincade Users a <span style="font-weight: bold;">Happy New Year! </span>This will become an exciting Lincade-Year. <br />We are still working on the Lincade-0.031 Release to get everything stable and round in it. This will be the base, for some bigger changes which will come with the next releases.<br />Within this week I will create a roadmap where everybody will be able to check the status of the devlopment and the goals of the project.]]></description>
	</item>
	<item rdf:about="http://www.pc2jamma.org/?entry=entry061204-125451">
		<title>Spannende Zeiten</title>
		<link>http://www.pc2jamma.org/index.php?entry=entry061204-125451</link>
		<description><![CDATA[<img width="68" height="75" align="left" src="/data/Image/images/game.jpg" alt="" />Es ist soweit, das Weihnachtsgesch&auml;ft l&auml;uft und der <span style="font-weight: bold;">Kampf der Konsolen</span> hat begonnen. Zumindest hier in Europa ist SONY <span style="text-decoration: underline;">nicht</span> dabei. Wie in der aktuellen <span style="font-style: italic;">Maniac</span> Ausgabe zu lesen ist, wird offenbar an der PAL Playstation 3 noch immer seitens SONY gebastelt. Der eine onder andere Fehler, blieb den Redakteuren in einem ersten Vorab-Test nicht verborgen. Dabei &uuml;berrascht es eigentlich, denn sollte auch hier die PS3 bereits im Dezember in den Regalen stehen. Man hatte sich offenbar mit den Blue-ray Laufwerken ein wenig &uuml;bernommen.<br /><img width="240" height="174" align="right" alt="" src="/data/Image/images/ps3.jpg" /><br />So durften gemachte Anzahlugen zwecks PS3 Vorbestellung von einigen Kaufh&auml;suern wiedern an seine Kunden zur&uuml;ckbezahlt werden.&nbsp; Zum Nachbessern bleibt SONY ja noch gen&uuml;gend Zeit - erst im M&auml;rz kommenden Jahres, d&uuml;rfen auch wir Europ&auml;er endlich PS3 zocken. Insgesamt scheint es f&uuml;r SONY nicht so gut zu laufen, denn den weltweit bekannten und von vielen Freaks geliebten asiatischen&nbsp; Spiele Exporteur <a href="http://www.liksang.com/">Lik Sang</a>, wegen &quot;illegal&quot; verkaufter asiatischer PSP zu zerst&ouml;ren, sorgte sicherlich nicht f&uuml;r Begeisterug unter SONYs Kunden. Das in Kombination mit dem verz&ouml;gerten PS3 Start, lie&szlig; SONY bei vielen Gamern, endg&uuml;ltig in Ungnade fallen. Das &quot;Netz&quot; ist im Moment beinahme kollektiv nicht so gut auf SONY zu sprechen. An das Akku-Debakel m&ouml;chte ich garnicht erst erinneren.<br /><br />Auch die frisch erschienene <a href="http://www.heise.de/newsticker/result.xhtml?url=/newsticker/meldung/80787">3.0 Firmware</a> f&uuml;r SONYs Handheld <span style="font-weight: bold;">PSP</span> hatte Probleme und bekam mit der Version 3.01 direkt 24 Stunden sp&auml;ter einen Nachfolger. Mit dieser Firmware, kann die PSP nun Klassiker der guten alten Playstation 1 (PSOne) dank eingebazten Emulator abspielen. Allerdings nur, wenn man im Besitz einer PS3 ist. Denn nur die stellt die Verbindung zwischen PSP und dem SONY Online Dienst her. Danke SONY! Aber die sehr aktive Homebrew und Hackerscene hat bereits einen Hybriden bestehend aus der allseits bekannten <span style="font-weight: bold;">2.71-SE und der 3.0&nbsp; Firmware</span> in der Mache. L&uuml;cken gibt es auch in der Sicherheit der PS3, so hatte SONY wohl bei dem offiziell unterst&uuml;tzen <span style="font-weight: bold;">Yellow Dog Linux f&uuml;r die PS3, </span>den <a href="http://www.heise.de/newsticker/result.xhtml?url=/newsticker/meldung/81646">Befehl &quot;DD&quot; &uuml;bersehen</a> und eh man sich versah, gabs auch schon die ersten Images von PS3 Spielen. Mit denen allerdings bisher noch niemand etwas anfangen kann. Dabei ist die Performance der PS3 unter Linux schlechter, wie die eines 1 Ghz Pentium III. Offenbar kann Linux von den 7 Kernen der PS3 CPU noch nicht so recht provitieren...<br /> <br /> W&auml;hrend SONY also nicht so gut dasteht, verkauft Microsoft sein Konsolen Flaggshiff XBOX 360 recht gut. Das Herz des Systems ist eine 3.2 Ghz PowerPC CPU mit <span style="font-weight: bold;">drei</span> (!) Kernen. Die reine Flie&szlig;kommaleistung des Systems beziffert Microsoft mit einem <a href="http://de.wikipedia.org/wiki/Teraflop">Teraflop</a>. Aktuelle Titel in 1080i Aufl&ouml;sung (1920x1080), sehen beeindruckend aus und lassen jeden PC bescheiden aussehen. In der Playstation 3 werkelt ebenfalls eine PowerPC CPU, allerdings mit <span style="font-weight: bold;">sieben</span> (!) Kernen &aacute; 3.2 Ghz und SONY redet von einer Flie&szlig;kommaleistung von 2 Teraflops. Damit w&auml;re <span style="text-decoration: underline;">rechnerisch</span> die PS3 doppelt so schnell wie die XBOX 360.<br /> <br /> Aber meine Sympathie gilt immer dem &quot;Underdog&quot; und das ist in diesem Fall Nintendo. <span style="font-weight: bold;">Nintendo</span> hat mit seinem <span style="font-weight: bold; font-style: italic;">Wii</span> eine geniale Idee umgesetzt und macht in der Preis-/Leistung eine sehr gute Figur. <br /><br />
<div style="text-align: center;"><img width="350" height="263" alt="" src="/data/Image/images/wii.jpg" /><br /></div>
<br />Grafisch kann die Wii Konsole nicht mithalten. Weder bei der XBOX 360 noch bei der PS3. Aber das will sie ja auch garnicht. Zugpferd ist das auf Bewegungserkennung basierende Steuerkonzept. Zwar hat SONY in den PS3 Pads auch Sensoren zur Bewegungserkennung eingebaut, aber das ist weit von dem entfernt was mit den Wii Controllern m&ouml;glich ist. In den Tests konnte man neben dem &uuml;berzeugenden Steuerungskonzept auch durchaus einen gro&szlig;en Fortschritt in Sachen Grafikleistung im Vergleich zum Vorg&auml;nger&nbsp; (Gamecube) erkennen. In dem in der aktuellen <span style="font-style: italic;">Maniac</span> getesteten &quot;Zelda - The Legend of Twilight Princess&quot;, waren <span style="font-weight: bold;">phantastische Wassereffekte </span>und herrlich stimmungsvolle Umgebungen zu sehen. Mit einem Ergebnis von 96% einer der am Besten bewerteten Titel in der Geschichte der Maniac und die gibt es schon eine Weile. Auch ich m&ouml;chte mich als &quot;potenziellen Wii K&auml;ufer&quot; outen! Auch wenn Zelda nicht so mein Genre ist. Aber zum <span style="font-weight: bold;">Deutschlandstart am 8. Dezember</span> (also kommenden Samstag), gibt es ja noch ein paar weitere Titel und <span style="font-style: italic;">Wii-Sports</span> liegt schon bei. F&uuml;r uns retro Fans, ist die M&ouml;glichkeit online alte SNES oder N64 Titel aufs das Wii laden zu k&ouml;nnen, auch ein sehr netter Anreiz.]]></description>
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